Recent Posts

Pages: 1 ... 6 7 [8] 9 10
Bugs / Cannot get touch and pen to work on Asus Transformer Mini T102
« Last post by Aaron Litteken on December 15, 2017, 03:11:36 pm »
Tablet uses Windows Ink and appears to reject anything when the pen is close to the screen.
It does not matter what settings I put in.
I have it set to left handed (because I am left handed) and I have tried all of the toggles to accept or reject simultaneous input in windows and in TabletPro.
General Discussion / Re: Lightroom Preset
« Last post by Emayavan on December 03, 2017, 04:16:20 am »
here is Lightroom Shortcut chart.

thank you...
General Discussion / Lightroom Preset
« Last post by Emayavan on December 03, 2017, 04:09:28 am »
im Lightroom user. newly bought Surface pro for Photo Editing on the Road.

i Love this app, make it easy to use apps without keyboard.
is there any Lightroom preset? or can someone please make a simple preset for lightroom users?

Like buttons for
F for full screen.
Alt button plus arrows for select muliple image
and  Ctrl  and N button.   will easy to see multiple images and then select one i like
and a bit more like stars and color codings.

im now using Photoshop preset for testing and works.  how ever im not good at programing.

i wish a simple and thin small strip on left witch can float and move.

thank you.


All I get when I launch is the manager with its 'Getting Started', 'Layout Editor' buttons but no activation button. There's also a 'Purchase' button but that just leads me back to the Windows Store to purchase it again.

Any idea why this is happening or how to get the activation button to appear?
General Discussion / ACER Switch Alpha 12 - Working
« Last post by Tanuvan on November 21, 2017, 11:30:20 am »
Just confirming that all seems to be working well on the Alpha 12 Tablet. This is very useful software!
Bugs / Re: Gamepad joysticks pushed fully forward get reversed
« Last post by zulmohd1041o on November 18, 2017, 06:51:24 pm »
I also have the same problem, it seems joystick xbox emulation has the issue and the bug is really annoying and make the gamepad unusable.
Feature Requests / Re: Touch strips or touch sliders
« Last post by Simon Heggie on October 26, 2017, 10:03:17 pm »
Guys, just do it how Wacom does it, using two keystrokes mapped to positive and negative axis.

Why? because it's easier for users to understand, easier to setup, and allows for more different program control schemes.
As of now, programs like krita have an awkward horizontal drag for brush size, where a vertical strip would be far more ergonomic on the hands. This is one of many instance where proper slider/strip axis mapping would make tablet pro shine more.

Keep the mouse drag sliders, add 'touch strips' so that most people will recognise the term (it's prevalent among Wacom users).

You have two keystrokes, one for the positive axis, one for the negative. The more your finger is on one side of the strip when finger movement is within an acceptable threshold, the faster that command is fired every millisecond. In the dead centre, there is no output, as it's between neutral values. Pretty simple stuff right? maybe not this simple, but the logic surely is! And any airhead can figure it out when they are mapping keys.

For instance, if you wanted great brush sizing control in photoshop, you'd have the negative axis set to '[' and the positive set to ']'.

Then if you're feeling extra brave, allow users to map X and Y axis as well so we can control size and transparency of a brush at the same time using four keystrokes.

Really simple stuff, and honestly a bit frustrating that it's not here considering tablet pro is meant to be the best available resource for this.

How about it?
How do I???? / Add simple "." and "," in Artist Pad
« Last post by Steve on October 10, 2017, 12:07:19 pm »
In the German lightroom the brush size is set by pressing either the "." or the "," key. Unfortunately, there are no single dot or comma in the drop down list. Any suggestions?
Feature Requests / Re: Windows Sensor Support for Gamepad
« Last post by inteks on October 09, 2017, 03:18:32 am »
ok. i can use the gamepad set it to keyboard and now i can feed vjoy with sensor data.
i made a little prog to do it for me.
but it would still be nize to have it in one tool.
this code works ->

Code: [Select]
class JoyFeederDev {
        private vJoy joystick;
        static public uint id = 1;
        private long maxval;
        private Accelerometer accelerometer;

        public void Enable() {
            joystick = new vJoy();
            if (!joystick.vJoyEnabled()) {
                Console.WriteLine("vJoy driver not enabled: Failed Getting vJoy attributes.\n");
            } else
                Console.WriteLine("Vendor: {0}\nProduct :{1}\nVersion Number:{2}\n", joystick.GetvJoyManufacturerString(), joystick.GetvJoyProductString(), joystick.GetvJoySerialNumberString());
            // Get the state of the requested device
            VjdStat status = joystick.GetVJDStatus(id);
            switch (status) {
                case VjdStat.VJD_STAT_OWN:
                    Console.WriteLine("vJoy Device {0} is already owned by this feeder\n", id);
                case VjdStat.VJD_STAT_FREE:
                    Console.WriteLine("vJoy Device {0} is free\n", id);
                case VjdStat.VJD_STAT_BUSY:
                    Console.WriteLine("vJoy Device {0} is already owned by another feeder\nCannot continue\n", id);
                case VjdStat.VJD_STAT_MISS:
                    Console.WriteLine("vJoy Device {0} is not installed or disabled\nCannot continue\n", id);
                    Console.WriteLine("vJoy Device {0} general error\nCannot continue\n", id);

            // Acquire the target
            if ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE) && (!joystick.AcquireVJD(id)))) {
                Console.WriteLine("Failed to acquire vJoy device number {0}.\n", id);
            } else
                Console.WriteLine("Acquired: vJoy device number {0}.\n", id);

            joystick.GetVJDAxisMax(id, HID_USAGES.HID_USAGE_X, ref maxval);

            accelerometer = Accelerometer.GetDefault();
            accelerometer.ReadingChanged += Accelerometer_ReadingChanged;

            accelerometer.ReportInterval = 5;
            lastState = true.ToString();

        private void Accelerometer_ReadingChanged(Accelerometer sender, AccelerometerReadingChangedEventArgs args) {

            var X = (int)((maxval / 2) * ((args.Reading.AccelerationX * 4) + 1));
            X = FilterVJoyData(dx2, X, 3);
            joystick.SetAxis(X, id, HID_USAGES.HID_USAGE_X);

            var Y = (int)((maxval / 2) * (((args.Reading.AccelerationZ + 0.3) * 1.5) + 1));
            Y = FilterVJoyData(dy2, Y, 5);
            joystick.SetAxis(Y, id, HID_USAGES.HID_USAGE_Y);

            Status = $"X={X} Y={Y} {args.Reading.AccelerationX:0.00}/{args.Reading.AccelerationY:0.00}/{args.Reading.AccelerationZ:0.00}";


        List<int> dx2 = new List<int>();
        List<int> dy2 = new List<int>();
        int FilterVJoyData(List<int> list, int newValue, int steps) {
            if (list.Count > steps) list.RemoveAt(0);
            int x3 = 0;
            foreach (int i in list) {
                x3 += i;
            var outval = x3 / steps;
            if (outval > maxval) outval = (int)maxval;
            if (outval < 0) outval = 0;
            return outval;

        public void Dispose() {
            if (joystick != null) {
                joystick = null;

            if (accelerometer != null) {
                accelerometer.ReadingChanged -= Accelerometer_ReadingChanged;
                accelerometer = null;
General Discussion / Upgrade from V1
« Last post by inteks on October 09, 2017, 03:08:27 am »

if i would click on "Upgrade from V1" do i get the full Package ?

Pages: 1 ... 6 7 [8] 9 10